Course description

Information Systems and Business Process Management

Changing role of P.S. in the modern organization. Information systems and supply chain management (Supply Chain Management). Information Systems and customer relationship management (Customer Relationship Management). Use of Information Systems at an operational, administrative and strategic level. E-business and online business. Modern models of utilization of information resources. Business Process Modeling. Workflow and Document Management Systems. Streamlining and reorganization of business processes with the help of P.S. Strategic Planning P.S.

Mobile Computing and Applications

Introduction to Mobile Computing. Protocols, architectures and services of wireless mobile networks and sensor networks: wireless technologies and communication, nature and propagation of wireless signals, cellular networks, wireless access and wireless networks, sensor networks. Architectures and design issues for pervasive and mobile computing, context-aware and location-based systems and services. Designing applications for mobile computing systems. Design for the mobile web. Basic design principles of mobile applications, graphical interfaces. Mobile app development tools. Implementation of web applications for mobile devices (mobile web applications) as well as native mobile applications, e.g. on Android platforms, AppInventor. Utilization of the mobile computing and evaluation of the impact of mobile applications in daily life, in education, in health, in modern cities.

Big Data Analytics

Big data and advanced modeling techniques, modern big data management techniques, integration and data structure study, applications of extracting and shaping data from various sources, non-relational databases, open data and linked open data, best practices of big data analysis, business intelligence and big data, big data analytics tools, the role of the “crowd” in the design and development of new relevant applications, predictive analytics.

Innovation and Entrepreneurship in the Digital Economy

Introduction to the concept of digital entrepreneurship, digital business environment analysis, technological innovation: types and methods of protection, innovative idea conception and business opportunity identification, business model design and evaluation, digital enterprise business model classification, innovative idea conception and business opportunity identification in the digital economy, writing and evaluating a business plan for a start-up digital business, new forms of financing digital businesses.

Technologies for Smart Management of Humanistic Data

Introduction to Artificial Intelligence, applications of Artificial Intelligence in the humanities, knowledge extraction from humanities data, fundamentals of reasoning, inference and knowledge representation, diagnostic systems, computational linguistics, Artificial Intelligence in historical research, Artificial Intelligence and education, student modeling , behavior analysis and the Internet, user modeling. Multimedia and multimodal humanitarian data. Multimedia and hypermedia technologies, multimedia content production processes, representation, digitization and encoding of information, processing, shaping & content management.

Collaborative Applications

Educational applications, social media, citizen science, open source, open data, blockchain, resource sharing, collaborative computing, asynchronous and contemporary e-collaboration features.

Security and Privacy Policies in the Internet

Introduction to information security, introduction to information privacy, software tools and techniques for controlling the security of information systems, risk assessment and management in information and network security, protecting the privacy of users of electronic services on the Internet, structure and content of privacy policies, impact assessment of personal data breach incidents, compliance with the requirements of the General Data Protection Regulation (GDPR).

Computing Tools in Education

Learning Theories, subject matter and educational medium, teaching models, teaching objectives, detailed Informatics curricula by country/level, programming as a subject matter, use of programming tools in education, educational techniques using computing tools, distance education, teaching scenarios, assessment, lesson plans and activities, problem-based learning, project-based learning, teaching planning of large thematic units.

Cultural Display Tools & Promotion Tools for Cultural & Tourism Products

Cultural product and its presentation with virtual world technologies. Design and development of applications of virtual worlds of cultural and environmental projection. Interaction, realism and immersion in cultural and environmental enhancement applications. Open Innovation and Tourism. Online marketing of tourist destinations. Online experience systems. Utilization of social media for promotion and networking in tourism.

Digital Applications in Agriculture and Environment

Sensors. Sensor technologies. Low cost sensors. Microcomputers. Sensor data. Speculative data. Stochastic models of data and Evolution of populations. Models of population booms. Simulation of stochastic data. Simulation platforms. Lores. Decision making models. Decision making tools. Population change crisis management.

Robotics and Programming

Introduction to algorithmic thinking and algorithmic techniques. Learning the basic principles of programming and the main syntactic structures of modern programming languages. Familiarity with graphical environments for writing and executing programs. Introduction to programming micro-robotic devices. Application of programming techniques in robotics.

Biomedical Informatics (Bioinformatics)

Applications of informatics in health and medicine, data management from wearable sensors, medical image processing, bioinformatics and biological data analysis tools, electronic record, health information systems, public health informatics, the new privacy framework and design systems based on this.